How do you make habit change fun and engaging? This question is at the core of the app THRIVE, which was the focus of my senior studio project.

The initial concept was a digital pet that would correspond directly with your own fitness progress via Fitbit or Jawbone; when you exercise, he exercises. When you eat well, he eats well.

What was born of that idea was THRIVE, an app in which you set goals and accumulate points to buy food for a robot named Maslow, whose chip you found in the dumpster at Discount Electronics. Choose Maslow's body and he's ready to go. Starting with the basic necessities like a sleeping bag and canvas tent, the more points you earn, the nicer the items you can buy for Maslow. The happier Maslow becomes, the more memories he recovers of his past life.

Technical work I did for this solo project included: UX design, game design, creating graphics, animation, and of course, prototyping!


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